
| Pernilla K. Dalope location: Bay Area, California |
education |
B.A. Computer Games Development - Game Design University of Skövde, Sweden 2002-2006 Exchange Studies: Illustration & Interactive Design Champlain College, Burlington, Vermont Fall 2005 |
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software |
- Adobe Creative Suite - Autodesk / Maya - Microsoft Office Proficient with PC, familiar with Mac. |
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school projects |
Unarmed Role-Playing Game Credited for: Concept, Character & Environmental object Modeling, Character animation Fall 2004 Poetry: Adventure Game Credited for: Concept, Character & Environmental object Modeling, Character animation Spring 2003 Dream Forest: Adventure Game Credited for: Game Design, Concept, 2D art Fall 2003 |
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work experience |
Customer Service Representative / Game Master / Administrator Gaia Interactive, Gaia Online Nov 2006 - Present Working mainly with resolving inquiries regarding account safety, acting as a liason between user base and project management to provide feedback regarding improvement and knowledge of features. Testing and reporting bugs for various features, suggest and plan for enchancements of various tools to improve efficiency and usability. |
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languages |
- HTML/XHTML - CSS - Flash/ActionScript - English || Fluent - Swedish || Fluent - Chinese || Fluent in speech - n00bspeak || Fluent |
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misc. |
volunteer Moderator - Gaia Online || Aug 2003-Nov 2006 Book Recycling program, OCRRA - Syracuse, NY || Summer 2006 studies High school Japanese studies - Hvitfeldtska Gymnasiet, Gothenburg, Sweden|| Fall 2000-Spring 2001 Introduction to Object Oriented Programming (C++) - University of Skövde, Sweden || Summer 2004 thesis, 2005 Design Document for Battle system - A suggestion for improvements for the battle system in Suikoden III (Swedish title: Designdokument för stridssystem - Ett förslag till förbättringar av stridssystemet i Suikoden III) University of Skövde, Sweden || Spring/Summer 2005 |
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references |
Available upon request. | ||




